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Thread: Star Citizens

  1. #61

    Re: Star Citizens

    Who here is a member of an Org already? ADI or ARC?
    Dammit Gym, I'm a couch potato not a badazz!
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  2. #62

    Re: Star Citizens

    Arena Commander is out. Checking it out after work...

    *cough cough*

    ...or before work...


    ...or during work.

    Dammit Gym, I'm a couch potato not a badazz!
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  3. #63

  4. #64

    Re: Star Citizens

    ༼ つ ◕_◕ ༽つ I like.

    Your voice was a bit quiet when that noise happened, but other than that it was good to get a glimpse into the game! Do you think a controller (360, xbone) would help as opposed to a joystick? Maybe be somewhere between mouse and joystick?

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  5. #65

    Re: Star Citizens

    Quote Originally Posted by [2ID]C|Capt.Farreep View Post
    ༼ つ ◕_◕ ༽つ I like.

    Your voice was a bit quiet when that noise happened, but other than that it was good to get a glimpse into the game! Do you think a controller (360, xbone) would help as opposed to a joystick? Maybe be somewhere between mouse and joystick?
    Working on the voice thing. Think I've figured it out. I've heard a few people say the controller would work. Don't currently know if it will or not. I can give it a try.
    Fear the Reaper!

  6. #66

    Re: Star Citizens

    http://youtu.be/ieHBBOoZy-w?t=17m39s

    Interview with a guy who plays BF4 because of the teamwork and see's that same potential in Star Citizen.
    Dammit Gym, I'm a couch potato not a badazz!
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  7. #67

    Re: Star Citizens

    Using Voice Attack seems kinda useful, will have to take a look at that. I want my own space butler.
    Come with me if you want to live.

    No, seriously, I think I just started a fire.

  8. #68

    Re: Star Citizens

    Jarvis from Iron Man would work perfectly.
    Dammit Gym, I'm a couch potato not a badazz!
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  9. #69

    Re: Star Citizens

    Quote Originally Posted by [1MD]SP|LCpl.TechX View Post
    Jarvis from Iron Man would work perfectly.
    Hahaha... Agreed.
    Fear the Reaper!

  10. #70

    Re: Star Citizens

    Dammit Gym, I'm a couch potato not a badazz!
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  11. #71
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    Re: Star Citizens

    Joined "Casual" though? I ain't no casual
    “Speed has never killed anyone. Suddenly becoming stationary, that's what gets you.”

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  12. #72

    Re: Star Citizens

    Iron and Tyger both have ships. So far my families little fleet consists of Aquila, 2 Lancers, 2 Auroras. I hear 21cw is heavy on Connies. wooT
    Dammit Gym, I'm a couch potato not a badazz!
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  13. #73

    Re: Star Citizens

    funny, i thought i've signed up last year already. anyways, as soon as i have some spare "play money" i'll join up on the 21cw org
    So far, Så bra & Таппы тап тап & Борис - гоме оф тге техтбоок пеек-а-боо

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  14. #74

    Re: Star Citizens

    Ok, you who have studied this, what game package to go for?

  15. #75
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    Re: Star Citizens

    "The Completionist" (15.000$). Go big or go home I'd say
    “Speed has never killed anyone. Suddenly becoming stationary, that's what gets you.”

    C46: [1MD]Maj.derhumphrey
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  16. #76

    Re: Star Citizens

    I still don't understand WTH ppl are doing in the game atm. From what I can read you cna walk around in your ship. And buy stuff like posters for your hangar. And if you have a alpha pass you can enter an arena and doge fight.

    Can you do anything else?

    https://robertsspaceindustries.com/project-status

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  17. #77

    Re: Star Citizens

    its being released a module at a time. So we currently have arena commander. Dog fighting PVP and PVE. The next update is a biggie v0.9 it opens up CO-OP for arena commander and brings in the scoreboard. The score board is basically the main hurdle for much of the game. The scoreboard is being used to connect everything. So all player connections to the servers go through the scoreboard and back to allow for grouping up and the CO-OP side of shiz. As soon as v0.9 is released there will be more progress made to the FPS module but that will start small. Walk around a small area at first and build up to weapons and a similar closed zone to PVP PVE in.

    Its good how they are doing it because it irons out problems early. Yes we have to wait longer but this aint no EA game this shiz is gonna come out running like clockwork (or at least it should for 53 MILL)
    "Tappy tap tap"


  18. #78

    Re: Star Citizens

    Quote Originally Posted by [1CAV]P|CPT.derhumphrey View Post
    "The Completionist" (15.000$). Go big or go home I'd say
    I was going to but it says it's out of stock! :-)

  19. #79

    Re: Star Citizens

    Meh, at least spend the $40ish to get the basic package(if you're interested). I know I will like this game so it was easier to spend more.
    Dammit Gym, I'm a couch potato not a badazz!
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  20. #80

    Re: Star Citizens

    WTF does this mean?

    "Starting Hangar : Discount:

  21. #81

    Re: Star Citizens

    Quote Originally Posted by [1CAV]W|PVT.Sineira View Post
    WTF does this mean?

    "Starting Hangar : Discount:
    Now I know, size of the hangar.

  22. #82

    Re: Star Citizens

    Yeah, they still have the discount,business and deluxe hangers listed. The hanger system is going to change though so you will be able to change it later.
    Dammit Gym, I'm a couch potato not a badazz!
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  23. #83

    Re: Star Citizens

    Quote Originally Posted by [1CAV]W|PVT.Sineira View Post
    Now I know, size of the hangar.
    Size means everything.

    Edit: I'm uploading a long boring video of the new hanger and my ship.
    Fear the Reaper!

  24. #84
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    Re: Star Citizens

    I wand them to make the Connie flyable so badly
    “Speed has never killed anyone. Suddenly becoming stationary, that's what gets you.”

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  25. #85

    Re: Star Citizens

    Quote Originally Posted by [1CAV]P|CPT.derhumphrey View Post
    I wand them to make the Connie flyable so badly

    Same here. It should be easy to do. I've been able to walk around FH2 para planes since 10 years ago. lol

    I wished they kept the time it takes to disable a ship but increased the amount of time it takes to blow one up. Running around my Connie and trying to fix it while getting hammered by attackers, sounds great!
    Dammit Gym, I'm a couch potato not a badazz!
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  26. #86

    Re: Star Citizens

    Quote Originally Posted by [16AA]1R|Ssgt.TechX View Post
    Same here. It should be easy to do. I've been able to walk around FH2 para planes since 10 years ago. lol

    I wished they kept the time it takes to disable a ship but increased the amount of time it takes to blow one up. Running around my Connie and trying to fix it while getting hammered by attackers, sounds great!
    Agree there.

    On that note I think I lost my MIS. Wasn't in my hanger. Just the plain Aurora. ;-(
    Fear the Reaper!

  27. #87

    Re: Star Citizens

    Quote Originally Posted by (16AA)1R|Cpl.Iron View Post
    Size means everything.
    .
    My wife said it's big enough as is ...

  28. #88

    Re: Star Citizens

    How can you lose a ship? lol

    Perhaps you need to visit the website and select which version you want...
    Dammit Gym, I'm a couch potato not a badazz!
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    "You just can't help some people."

  29. #89

    Re: Star Citizens

    WC 1-4 & Privateer on Origin Sale. nostalgic anyone?
    So far, Så bra & Таппы тап тап & Борис - гоме оф тге техтбоок пеек-а-боо

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  30. #90

    Re: Star Citizens

    Freelancer? Loved that game!
    Dammit Gym, I'm a couch potato not a badazz!
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    "You just can't help some people."

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